In this game, you toss meteors Angry Birds style at a planet in order to destroy it while trying to avoid asteroids and, occasionally, moons that surround it. You can also try to hit large asteroids that are close to the planet to get them, in turn to crash on the planet, using obstacles to your advantage. However, if you do that, make sure it crashes with enough force. Damage in this game is scaled on two factors: Mass and speed. A bigger asteroid will deal more damage then another asteroid if they both move at the same speed, but even the biggest asteroid will deal no damage to the planet if it crashes too slowly.

As you damage the planet, it becomes smaller and harder to hit while its gravity becomes weaker and no longer attracts your meteors with the same strength.

After beating a stage, you earn points and you can use those points to make your asteroids bigger and deadlier.

Controls:

-Hold left click to aim with your asteroid.

-Release left click to launch it.

-Use the UP and DOWN arrows to move the camera up and down. This does not work while aiming with an asteroid.

Download

Download
Planet_Blaster.zip 38 MB

Comments

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Interesting concept :-)
I like the idea and the theme.

However, I have the feeling that the camera could be better managed. Maybe you could zoom out so that we see the entire scene when shooting? Throwing a projectile blindly is complicated. In addition, when triggering a chain reaction, we can't see the results of our actions because the camera locks on the first impact.

Good luck!

Yeah, you're right about the camera. What kept us from doing it the way you described is the fact that stages vary in size and in the larger stages, everything would look pretty small to the point where it could be hard to see, but maybe there would have been a way to do it right. Anyway, thanks for your feedback!